Dotemu is on a reasonably good run. The online game studio and writer has been round since 2007, and far of its historical past is essentially engaged on remakes and remasters of older video games. Nevertheless it’s additionally been concerned with main hits within the type of sequels and new video games which might be within the spirit of older classics, together with Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder’s Revenge.
All of that work is culminating in what appears to be a promising 2025, with three new however classics-inspired video games: Ninja Gaiden: Ragebound, a brand new side-scroller for the sequence; Marvel Cosmic Invasion, an arcade-y beat-’em-up; and Absolum, an unique beat-’em-up with roguelike parts.
“We’re open to every thing,” CEO Cyrille Imbert tells The Verge. Regardless of his title, Imbert says his job includes performing like an govt producer to deliver collectively ideas that reply particular wants for franchises.
Earlier than Shredder’s Revenge’s 2022 launch, for instance, there hadn’t been a superb side-scrolling TMNT sport for “some time,” he says. (Turtles in Time, which helped encourage the sport, got here out in 1991.) “We had been satisfied that there was a necessity for that.” There was: the sport offered 1 million copies in its first week, developer Tribute Games said on the time.
Dotemu takes on “many of the danger” of a mission primarily based on an current franchise, Imbert says, that means that whereas the corporate must persuade a franchise proprietor to get on board, Dotemu usually funds every thing and is answerable for discovering a studio to execute an idea.
“From A to Z, we’re accountable for the mission, however we take the chance from A to Z as nicely,” explains Imbert. “Generally the studio may also take part financially, however it’s pretty uncommon, or it’s normally a minority of the overall spending.”
With the brand new Ninja Gaiden sport, for instance, Imbert says he was accustomed to the 3D iterations of the franchise on Xbox, and he additionally noticed the success of current action-platformers like The Messenger. So, he began conversations with Koei Tecmo, after which labored with The Recreation Kitchen, the developer of Blasphemous, on a pitch. “That’s the story, principally,” Imbert says.
For Marvel Cosmic Invasion, Imbert says that following Streets of Rage 4, “plenty of folks” had been asking for a brand new X-Males sport that was like what you used to search out in arcades. “We knew there was a necessity and that folks would love it,” he says, particularly if it bought the same therapy as Streets of Rage 4 or Shredder’s Revenge. The concept was “very apparent” to the Tribute Video games group as nicely, so Dotemu and Tribute made a pitch to Marvel Video games.
Absolum, as a completely unique sport, is totally different from its different titles. From a pure enterprise perspective, it’s a means for Dotemu to diversify its lineup in order that the corporate doesn’t rely completely on licensed video games. Internally, the Dotemu group felt like they may do their very own factor, and by making it impressed by classics, it might nonetheless slot in Dotemu’s lineup, Imbert says. Additionally they wished to work with Guard Crush, which labored on Streets of Rage 4, on one other beat-’em-up.
All of it provides as much as what’s going to be a busy yr for the corporate. It has three video games that present the totally different approaches it has to creating these sorts of experiences, and all of them had been chosen for a selected purpose. “That’s how we’re going to be happy with what we do.”